Drafting Modern Masters 2 :- Primer to Mechanics and Archetypes.
THE LOWDOWN ON MODERN MASTERS 2
I'm looking mainly at the common/uncommons when considering decks etc, the rares/bombs are surplus to the deck and consistency in my head is always key for drafting. Modern Masters 2 is no exception. Of course if you pull something crazy good in rare/mythic, then play it! But it's wrong to put lots of emphasis on those cards when analyzing a set because we're less likely to see them in our packs... We all know when a rare is good enough to take/splash for, so let's really dig deep into the meat of the set... The commons and uncommons and the gloriousness of them in this set.
Firstly let's look into the Mechanics....
Anihilator - Mechanic of the Eldrazi/Ramp Strategy.
- It's the mechanic I'm not massively worried about, but if the game goes late and your opponent lands an Eldrazi, then the 'toppling' effect is quick. Be more interested in the Eldrazi coming down on 8 & 9 mana (common/uncommon) than the Mythic rare ones.Metalcraft - Affinity/Robots Strategy.
- We've lost spellbombs in lieu of some more equipment. The Affinity strategy is slower but more resilient than last time, cards like "cathodion" are now bonkers since mana-burn has phased out and this card came about in Urza's Block... Alloy Myr and Blinding Souleater are phenominal picks in the common bracket. There isn't a huge amount of artifact hate in the set, Sundering Vitae and Smash to Smithereens are the only real threats at common level. White seems best to compliment Metalcraft with Equipment seeking and Artifiers.
Exalted - Evasive/Defensive.
- I've not used Exalted in draft, it doesn't feel that great but we could do with looking into how this
Arcane - Value spells from Kamigawa.
- There is no splice from the spoiler I've seen, there is literally two spirits which means Arcane matters.. Thief of Hope & Waxmane Baku. I'm not going into drafts wishing for this card though.
Soulshift - Spirits which come back to your hand.
- Soulshift is cool, getting creatures back when your creatures die is cool, but this format has some huge swings in power, so that makes me think that playing the Soulshift came could all be for nothing if your opponent hits a bomb (and the bombs really are game over in this set.)
- Nameless Inversion is also a 'spirit' in all zones, which makes Soulshift rather amazing.
Changeling - All creature types, all zones, all the time.
- Thge two tribes in this set are 'Elemental' and 'Spirit' in terms of cards that matter about your tribe. Elementals were underdrafted in Lorwyn era and were actually awesome. Elementals align with Domain nicely too.Graft - Super Swet Limited Mechanic from Dissention.
- Fun fact: You can draft onto your opponents cards and play with them, this mechanic is super sweet and there is a seriously cool U/G strategy lined up in this set.Domain - Basic Land Types Matter.
- Unfortunately those 'Karoo' lands can really hamper your Domain, changing the effectiveness of your spells. You are going to want as many of those 'karoo' lands as possible if your planning 5 colours... I'm underwhelmed by 'Domain' as an ability in this set, yet I feel 5 colour decks will still be great. There are many artifacts to compliment.Convoke - M15's flagship limited mechanic returns!
- Play around the common convoke spells and realise that only White/Green have access to convoke. There is a token strategy for Convoke which ties nicely into the Eldrazi/Big decks.Wither - Shadowmoor's Dark Horse...
- Wither isn't to be underestimed in this set with Proliferate going about. It's always been a good limited mechanic and I feel being backed up with the Scars of Mirrodin cards abundant at common/uncommon level it could be abused nicely.Proliferate - Graft/Wither's best friend.
- I would use proliferate as an accompanyment to Graft/Wither for best effect, but there are a couple of artifacts which can benefit from Proliferate. This mechanic isn't vastly abundant however, do not rely on seeing it but be happy if it compliments you.Bloodthirst - Harder than it looks to achieve.
- My experience with this is that it's a lot harder than it seems to gain Bloodthirsted creatures, but if you manage it then you're going to roll the enemy over. A mechanic for R/B.Kicker - Works in early & late game.
- Kicker cards should be considered higher than first glance because they are often useful at 2 stages of the game, not many cards can say this. This ability is dominant in R/G.
Comments
Post a Comment